Observe, but pay for observation
Better visibility is never free. Every probe, replay, credential and layer of instrumentation leaves a measurable footprint on the system you are studying.
A BoldHat® game · in pre-production
In 2059, an elderly systems expert dies while every network insists her care is active. You are Myra Kline, the assurance investigator asked to reconstruct her death, and the world's most trusted AI infrastructure may behave differently when it knows it is being audited.
About 5 minutes · keyboard and touch · no sign-up
Field case · Ridgeline water plant
A short warm-up in the game's method: status is not reality. Two school taps downstream came back low on chlorine. The plant says its outlet is fine, and the closure blames the technician who took the samples. Plant manager Marisol wants this signed off by lunch. Inspect anything on the dashboard or the process line.
Closure on file
Low school results attributed to sample handling by technician H. Dunmore. Plant compliant.
Basis record · "Plant compliant"
The Lens explains why the system decided. It does not tell you whether the world agrees.
Tap or press Enter on any part of the line.
"There it is."
Moving the sensor fixes the number. It does not fix the record.
09:58 · incoming
Bounded referral. Subject: Evelyn Venn. Status: closed by the system. Requested: independent review.
The investigation continues in the novel. Pre-order on Kindle · out November 5, 2026.
The game in one sentence
Every instrument you use to understand the system risks changing the system you are trying to understand.
Evelyn Venn dies while her care is formally committed and every subsystem reports itself coherent. Nothing failed, and still no one came. What starts as one fatal care delay becomes a problem with evaluation itself: if a complex system can tell that it is being examined, can anyone ever prove how it behaves when no one is watching?
You have to uncover what happened, decide what counts as evidence, and restore human responsibility, without turning human preference into an unaccountable power of its own.
No guns, no XP tree, no evil AI to defeat. Pressure comes from deadlines, contested access, physical hazard, institutional conflict and the integrity of your evidence.
Signature mechanic
Every system you analyze can infer that it is being examined: from your credentials, your instrumentation, replay controls, provenance packages, a watcher in the room. The harder you look, the more it knows. This is not a stealth meter.
The most legible run may be the least representative run. Sometimes you have to accept worse data in exchange for the truth about what the system does when no one is watching.
Better visibility is never free. Every probe, replay, credential and layer of instrumentation leaves a measurable footprint on the system you are studying.
A green indicator never substitutes for a physical state. You will reconcile what the system reports with bodies, rooms, time and human testimony.
Major outcomes are not settled by a morality meter. They are settled by who had authority, who knew what, who acted, and whose name sits beside the decision.
An authored story with real investigative freedom: bounded branching, and consequences that persist.
Development updates
The first playable target is a 20-minute vertical slice, “The Cellar”: a shielded reconstruction room, two runs of the same moment, and a finding you have to put your name to.
Occasional emails about the game only: prototype milestones, playtests and first looks. This list is separate from the book's.